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Dwarf fortress sphalerite3/30/2023 Make sure that you only dig small corridors, 1 - max 3 spaces wide (and 3 only where there is loads of traffic).Build a dwarven atom smasher and get rid of the junk lying around.Of course, these animals need food and cannot graze inside. Size depends on creature type unfortunately. For anything grazing, build similar structures, albeit a bit larger.For chicks, build a grid of 1x1-rooms with a nest in it, seal each of them with a door.Slaughter everything but the females and maybe 1-2 males for breeding Shut off that dwarven reactor and any sources of moving water.Look at the framerate wiki page and see if any of its other ideas apply in your situation. This however is going to be a minor improvement at best, unless you have tens of thousands of worn out socks. If some of the random items are things you will never want, like XXPig tail sockXX, You can use a Dwarven Atom Smasher to remove them from the game and no longer spend any CPU cycles at all tracking them. Geting all the random junk consolidated is supposed to help framerate. Some people don't like to use what feels like a bug, but quantum stockpiles can help. If you have any waterfalls or pumped areas, turning them off could also help. I would also confine all your animals to walled off pastures or cages and close off unneeded areas to reduce pathfinding slowdowns. Otherwise your population will just keep growing and slow you back down again. Be sure to also reduce your population cap. Not knowing a huge amount about your setup, I would recommend turning off temperature, at least temporarily, to get enough speed to work with. You can also turn off temperature calculations which can speed up the game some. In this file you can adjust things like the population cap which would let you avoid having too many dwarves in the first place. The important file here is df/data/init/d_init.txt. There are some things you can turn off in configuration files that may help. However changing the structure of your fort with framerates that low is going to be a pain and a half. I find that creature count is my biggest offender, but I don't generally have large amounts of flowing liquid in my forts. Item count can affect it, though number of squares with items in them affects it more. Flowing water for example takes a lot of CPU power. Some of it unfortunately requires pre-action, before your current point.Ī number of things can impact framerate. Most of this advice comes from the wiki page on improving framerate.
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